There is great power in being able to manipulate collective things as one single thing. It gives you simplicity, hence control. You can focus your attention on it and reason about it, even though behind the hood it is made of many parts. The composite thing is kept simple, therefore you can also deal with [...]
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Tags: abstraction, classification, collective, design, group, methodology, multiplicity, pattern, problem, Programming, solution, solving
Posted in General, Patterns, Physical Computing, Programming • Comments Off
Following my ongoing work on a theory of rhythms and a corresponding physical instrument using lasers, here is a version of the same idea implemented into an Arduino: a generative sequencer. The idea is to generate rhythms, and perhaps melodies, from one rhythm seed, then use mutated copies of it to create something more interesting, [...]
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Tags: beat, beatmaking, diy, drum machine, electronic, generative, interactive, midi, Music, project, rhythm, sequencer, swing
Posted in Music, Physical Computing • 2 Comments »
Last week-end I have bought five noise-making plastic toys at a yard sale in Paris; I then ordered knobs and switches from ebay and from a local electronic store. What for? For the purpose of circuit bending of course! First failure Out of the four toys, one was already non working when trying with new [...]
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Tags: circuit, circuitbending, electronic, glitch, hacking, musical instrument, noise
Posted in Music, Physical Computing • 2 Comments »
Here is an example of how to use the same knobs (e-g. 6 knobs easy to connect to the 6 Arduino analog inputs) several times to adjust several parameters spread over several « pages ». This enables to « multiplex » the same knobs many times, in a safely fashion thanks to the protection mecanism: after changing the active [...]
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Tags: arduino, electronics, hacking, interface, library, midi, midi controller, sensors
Posted in Physical Computing • 1 Comment »
In the post “Playing with laser beams to create very simple rhythms” I explained a theoretical approach that I want to materialize into an instrument. The idea is to create complex rhythms by combining several times the same rhythmic patterns, but each time with some variation compared to the original pattern. Several possible variations (or [...]
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Tags: arduino, beat, drum machine, electronic, experience, instrument, interactive, interface, Music, musical instrument, Physical Computing, research, rhythm, tangible
Posted in Music, Physical Computing • 2 Comments »
Here are two videos, pictures and explanations about my experiments to generate rhythmic music using laser beams in a clock fashion.
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Tags: beat, drum machine, electronic, hacking, Music, musical instrument, rhythm
Posted in Music, Physical Computing • 2 Comments »
In this last part, we put ideas into practice to build an instrument dedicated to play solo for electronic music genres. We will use light sensors, buttons and an Arduino board to control MIDI synthesizers in a way that is attractive to both musicians and non musicians.
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Tags: accessibility, arduino, instrument, interactive, interface, midi, Music
Posted in Music, Physical Computing • 2 Comments »
Just like many arts, music arousal is considered to follow the well-known Wundt curve that defines the balance between attractiveness and boredom. Too much repetition is boring, not enough repetition is confusing and considered just noise. What for? Let us assert that idea to music, to generate rhythms. A very simple application of the Wundt [...]
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Tags: beat, drum machine, electronic, hacking, Music, musical instrument, rhythm
Posted in Music, Physical Computing • 1 Comment »