If you happen to create your own annotations, for instance to use with Java 6 Pluggable Annotation Processors, here are some patterns that I collected over time. Nothing new, nothing fancy, just putting everything into one place, with some proposed names.
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Tags: annotation, configuration, convention, default, dependencies, design, pattern, syntax, tool, trick, xml
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There is great power in being able to manipulate collective things as one single thing. It gives you simplicity, hence control. You can focus your attention on it and reason about it, even though behind the hood it is made of many parts. The composite thing is kept simple, therefore you can also deal with [...]
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Tags: abstraction, classification, collective, design, group, methodology, multiplicity, pattern, problem, Programming, solution, solving
Posted in General, Patterns, Physical Computing, Programming • No Comments »